Sarum City enhancements

Adjusted commoner type npc behavior scripts.
This commit is contained in:
EpicValor
2023-09-11 17:11:52 -05:00
parent c369af5071
commit 24b959be8b
38 changed files with 13082 additions and 656 deletions

View File

@@ -0,0 +1,24 @@
/*
* Script generated by LS Script Generator, v.TK.0
*
* For download info, please visit:
* http://nwvault.ign.com/View.php?view=Other.Detail&id=1502
*/
// Put this OnHeartbeat.
// Will abort (do nothing) if fighting or talking or if no PCs are in the area.
void main()
{
effect eVFX;
object oSelf = OBJECT_SELF;
// Only fire once.
if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
return;
// Apply a visual effect.
eVFX = SupernaturalEffect(EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, oSelf);
DelayCommand (1.0, SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE));
}