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55
_module/nss/xp_disarm.nss
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55
_module/nss/xp_disarm.nss
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/*------
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New Name: ema_xp_4_trap_disarm
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Date: 19-OCT-2003
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Re-creator: Drakkenkin
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Notes:
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This Script was made from the scripts Telzar08Trap_XP_award and Velar03trap_disarm_xp.
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The Scripts were made by Telzar and Velar respectively.
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I re-worked this script because I like most of one of the script but I like the detection if
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the PC is in or out of combat of the other script. So I combined the two.
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----*/
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// Declares Variables
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object oPC=GetLastDisarmed();
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int iXPaward = 0;
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int iXPawarddc = 0;
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void main()
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{
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if (GetIsInCombat(oPC))
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{
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iXPawarddc = (GetTrapDisarmDC(OBJECT_SELF) *10);
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// Multiplies the Trap Disarm DC by 10
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iXPaward = (iXPawarddc -((GetHitDice(oPC)-1)*10));
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// Subtracts 10 for every level -1 of the pc from the XP award
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//(this way 1st level Pcs get full xp).
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}
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else
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{
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iXPawarddc = (GetTrapDisarmDC(OBJECT_SELF) *5);
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// Multiplies the Trap Disarm DC by 5
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iXPaward = (iXPawarddc -((GetHitDice(oPC)-1)*5));
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// Subtracts 5 for every level -1 of the pc from the XP award
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}
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SendMessageToPC( (oPC ),"Trap disarmed");
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// Sends a message to the PC letting them Know that the trap was disarmed.
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if (iXPaward >= 1)
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// checks to make sure that the xp award is at least 1.
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{
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GiveXPToCreature(oPC, iXPaward);
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// If the XP reward is at least 1 then give the PC a reward.
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}
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else
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// If the XP award is less then 1.
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{
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GiveXPToCreature(oPC, 1);
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// give 1 xp.
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}
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}
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