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16
_module/nss/start_convo1.nss
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16
_module/nss/start_convo1.nss
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//Goes on creature's OnHeartbeat. Fires when not fighting or talking.
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void main()
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{
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object oPC = GetLastPerceived();
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if (!GetIsPC(oPC)) return;
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if (!GetLastPerceptionSeen()) return;
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if (!GetIsPC(oPC)) return;
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object oTarget = GetObjectByTag("Ruvilictes");
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AssignCommand(oTarget, ActionStartConversation(oPC, "convo_ruv"));
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}
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