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35
_module/nss/rh_ambush.nss
Normal file
35
_module/nss/rh_ambush.nss
Normal file
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void main()
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{
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object oPC = GetEnteringObject();
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string sAmbush = "An Ambush!";
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effect eEffect = EffectVisualEffect(VFX_IMP_DUST_EXPLOSION);
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object oCloset = GetNearestObjectByTag("armoire_rh"); // change this to your custom placeable tag
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int nVoiceChatID = VOICE_CHAT_BATTLECRY3;
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int nObjectType = OBJECT_TYPE_CREATURE;
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string sTemplate = "goblin_rh"; // change this to your creature tag
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location oLoc = GetLocation(oCloset);
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if (!GetIsPC(oPC)) return;
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if (GetObjectType(oCloset) == OBJECT_TYPE_PLACEABLE)
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{
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FloatingTextStringOnCreature(sAmbush, oPC, TRUE);
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if (GetHitDice(oPC) >= 15) // change these values as appropriate
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{
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ApplyEffectToObject (DURATION_TYPE_INSTANT, eEffect, oCloset);
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CreateObject(nObjectType,sTemplate,oLoc,TRUE);
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CreateObject(nObjectType,sTemplate,oLoc,TRUE);
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}
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else
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{
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ApplyEffectToObject (DURATION_TYPE_INSTANT, eEffect, oCloset);
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CreateObject(nObjectType,sTemplate,oLoc,TRUE);
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}
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PlayVoiceChat(nVoiceChatID,GetNearestObjectByTag("goblin_rh",OBJECT_SELF)); // change this to your creature tag
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AssignCommand(GetNearestObjectByTag("goblin_rh"), SetFacingPoint(GetPosition(oPC))); // change this to your creature tag
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}
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}
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