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47
_module/nss/rand_port_anna.nss
Normal file
47
_module/nss/rand_port_anna.nss
Normal file
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void main()
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{
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//This line tells us who used the triggering object
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object oPC = GetObjectByTag("Anna");
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//This line tells us what special effect to play when teleporting the PC
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//effect eTeleport = EffectVisualEffect(VFX_IMP_BREACH);
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//This line randomly generates the point the PC will teleport to.
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int nWaypointNumber = Random(8);
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//This line delays the appearance of the special effect for 1 second.
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//DelayCommand(1.0, ApplyEffectToObject( DURATION_TYPE_INSTANT, eTeleport, oPC ));
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//The teleporting Waypoints. The DelayCommand was used to allow the special effect time to appear and 'fire' off before
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//transporting the PC.
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switch (nWaypointNumber)
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{
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case 0:
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DelayCommand(3.0, AssignCommand( oPC, JumpToLocation( GetLocation( GetWaypointByTag( "rnd_waypoint001" )))));
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break;
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case 1:
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DelayCommand(3.0, AssignCommand( oPC, JumpToLocation( GetLocation( GetWaypointByTag( "rnd_waypoint002" )))));
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break;
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case 2:
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DelayCommand(3.0, AssignCommand( oPC, JumpToLocation( GetLocation( GetWaypointByTag( "rnd_waypoint003" )))));
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break;
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case 3:
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DelayCommand(3.0, AssignCommand( oPC, JumpToLocation( GetLocation( GetWaypointByTag( "rnd_waypoint004" )))));
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break;
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case 4:
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DelayCommand(3.0, AssignCommand( oPC, JumpToLocation( GetLocation( GetWaypointByTag( "rnd_waypoint005" )))));
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break;
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case 5:
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DelayCommand(3.0, AssignCommand( oPC, JumpToLocation( GetLocation( GetWaypointByTag( "rnd_waypoint006" )))));
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break;
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case 6:
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DelayCommand(3.0, AssignCommand( oPC, JumpToLocation( GetLocation( GetWaypointByTag( "rnd_waypoint007" )))));
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break;
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case 7:
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DelayCommand(3.0, AssignCommand( oPC, JumpToLocation( GetLocation( GetWaypointByTag( "rnd_waypoint008" )))));
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break;
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}
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}
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