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Initial Upload
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64
_module/nss/port_rift.nss
Normal file
64
_module/nss/port_rift.nss
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string sDeny;
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.4
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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//Put this OnEnter
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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if (GetItemPossessedBy(oPC, "riftstone")== OBJECT_INVALID)
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{
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sDeny="You must posses a Rift Stone and be 18th level to use this portal";
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SendMessageToPC(oPC, sDeny);
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return;
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}
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if (!(GetHitDice(oPC) >= 18))
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{
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sDeny="You must posses a Rift Stone and be 18th level to use this portal";
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SendMessageToPC(oPC, sDeny);
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return;
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}
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AssignCommand(oPC, ClearAllActions());
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("riftport");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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DelayCommand(2.0, AssignCommand(oPC, ActionJumpToLocation(lTarget)));
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH_WARD), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH_WARD), GetLocation(oTarget));
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}
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