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56
_module/nss/player_list.nss
Normal file
56
_module/nss/player_list.nss
Normal file
@@ -0,0 +1,56 @@
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/*********************************************************
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Player Information Script - playerlist_ou
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This is my first script created from scratch, it sends
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Charater Level - Location: Name(and Login Name) information
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to the script caller's combat log. It's purpose is for getting
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player characters together more easily in Persistant Worlds.
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Unmodified, This script is called on the OnUsed slot of any
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usable object. However, included are the functions for calling it
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from a conversation. To enable this script to be called from a
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conversation, simply comment[put "//" at the beginning of]line 28
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and uncomment[erase the "//" at the beginning of]line 29.
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Save the script as playerlist_conv or any other name
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you want and you're good to go. All you have to do is then
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choose the renamed script in the OWNER'S Actions Taken
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slot in a conversation file.
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-McKillynu
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*********************************************************/
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//Required for GetCharacterLevel function
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#include "NW_I0_GENERIC"
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void main()
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{
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//Call the player using the script
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object oPC = GetLastUsedBy();
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if (GetItemPossessedBy(oPC, "JailRoomKeys")== OBJECT_INVALID)
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return;
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object oPlayer = GetFirstPC();
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//Run a loop for as many players that are in the game
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while (oPlayer != OBJECT_INVALID)
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{
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//Set and attach player's character level to a variable name
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int nLevel = GetCharacterLevel(oPlayer);
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//Set a variable name for the player's location
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location lPlayerFind = GetLocation(oPlayer);
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//Attach player's current location to variable name
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object oArea = GetAreaFromLocation(lPlayerFind);
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//Make these values clean and usable as text 'strings' in the SendMessageToPC function
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//as well as setting character and player names to variables
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string sLevel = IntToString(nLevel);
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string sArea = GetName(oArea);
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string sCharName = GetName(oPlayer);
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string sLoginName = GetPCPlayerName(oPlayer);
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//Post information on current player in the log of the person calling this script
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SendMessageToPC(oPC,"Lvl " + sLevel + " - " + sArea + ": " + sCharName + "(" + sLoginName +")");
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//Find next player on game list and set as oPlayer for next loop
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oPlayer = GetNextPC();
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}
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}
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