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46
_module/nss/nw_s1_auramenca.nss
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46
_module/nss/nw_s1_auramenca.nss
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//::///////////////////////////////////////////////
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//:: Aura of Menace On Enter
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//:: NW_S1_AuraMencA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura all those that fail
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a will save are stricken with Doom.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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//#include "wm_include"
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#include "prc_inc_spells"
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void main()
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{
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//:: Declare major variables
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object oNPC = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
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int nDuration = 1 + (GetHitDice(oNPC)/3);
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int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
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int nDC = 10 +nCHAMod+ (GetHitDice(oNPC)/2);
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int nLevel = GetCasterLevel(OBJECT_SELF);
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
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effect eLink = CreateDoomEffectsLink();
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if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_MENACE));
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//Spell Resistance and Saving throw
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if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, TurnsToSeconds(nDuration));
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}
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}
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}
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