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12
_module/nss/hb_light_fx.nss
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12
_module/nss/hb_light_fx.nss
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void main()
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{
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effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_M);
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float fDelay = IntToFloat(Random(300)) * 0.01;
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT,(eVis), OBJECT_SELF));
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}
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