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10
_module/nss/green_setvar.nss
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10
_module/nss/green_setvar.nss
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@@ -0,0 +1,10 @@
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// An "Actions Taken" script to set a quest variable on the PC
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// in an NPC conversation
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void main()
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{
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object oPC = GetPCSpeaker();
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SetLocalInt( oPC, "green_set", 100);
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SetCampaignInt("battle","green",1,oPC);
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}
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