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12
_module/nss/dead_magic_exit.nss
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12
_module/nss/dead_magic_exit.nss
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#include "nw_i0_spells"
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void main()
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{
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object oPC = GetExitingObject();
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effect eVis = EffectVisualEffect(VFX_IMP_DISPEL);
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RemoveSpecificEffect(EFFECT_TYPE_SPELL_FAILURE, oPC);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis, oPC);
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AssignCommand(oPC, PlaySound("sce_positive"));
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}
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