Installed NESS 4.1.9
Installed NESS 4.1.9. Tweaked main city. Full compile.
This commit is contained in:
33
_module/nss/spawn_onopencrp.nss
Normal file
33
_module/nss/spawn_onopencrp.nss
Normal file
@@ -0,0 +1,33 @@
|
||||
//
|
||||
// NESS V8.1
|
||||
// Spawn On Open Corpse
|
||||
//
|
||||
// Brought into the NESS distribution for Version 8.0 and beyond. Original
|
||||
// header below.
|
||||
//
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// // //
|
||||
// _kb_corpse_sound // VERSION 1.0 //
|
||||
// // //
|
||||
// by Keron Blackfeld on 07/17/2002 ////////////////////////////
|
||||
// //
|
||||
// email Questions and Comments to: keron@broadswordgaming.com or catch me //
|
||||
// in Bioware's NWN Community - Builder's NWN Scripting Forum //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// This script is a simple, albeit weak, attempt to mask the default DOOR //
|
||||
// sounds tied to the invisible lootable object. Please this in both the //
|
||||
// onOpened and onClosed Events of the "invis_corpse_obj" described in my //
|
||||
// _kb_lootable_corpse script. //
|
||||
// //
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void main()
|
||||
{
|
||||
effect eQuiet = EffectSilence();
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eQuiet, OBJECT_SELF, 120.0f);
|
||||
PlaySound("as_sw_clothop1");
|
||||
AssignCommand(GetLastOpenedBy(), ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0f, 1.5f));
|
||||
}
|
Reference in New Issue
Block a user