Area ambience, dialog, sound changes
Got NPCs sitting in the pub added hourly bell tolls Adjusted many sounds in sarum city main changed fog clip distance in many areas
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@@ -12,7 +12,7 @@ void main()
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if (nMatch == -1 && GetCommandable(OBJECT_SELF))
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{
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ClearAllActions();
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BeginConversation();
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}
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else
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if(nMatch != -1 && GetIsObjectValid(oShouter) && !GetIsPC(oShouter) && GetIsFriend(oShouter))
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@@ -46,9 +46,9 @@ void main()
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}
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if(GetCommandable(OBJECT_SELF))
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{
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{
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BeginConversation();
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}
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//{
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//BeginConversation();
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//}
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ClearAllActions();
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int nChair = 1;
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string sMyTagName = GetTag(OBJECT_SELF);
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