Area ambience, dialog, sound changes
Got NPCs sitting in the pub added hourly bell tolls Adjusted many sounds in sarum city main changed fog clip distance in many areas
This commit is contained in:
@@ -489,6 +489,7 @@ void sp_Spawn(object oNearest, string sTemplate, int iSpawnX)
|
||||
if (GetLocalInt(oNearest, "IsTreasure") && iValid)
|
||||
{
|
||||
oNewObject = CreateObject(OBJECT_TYPE_PLACEABLE, sTemplate, lCurrentWP, TRUE);
|
||||
oNewObject = CreateObject(OBJECT_TYPE_ITEM, sTemplate, lCurrentWP, TRUE);
|
||||
SetLocalInt(oNearest, "Spawning", GetLocalInt(oNearest, "Spawning") - 1);
|
||||
sp_TagObject(oNearest, "Item", oNewObject);
|
||||
}
|
||||
@@ -513,9 +514,9 @@ void sp_Spawn(object oNearest, string sTemplate, int iSpawnX)
|
||||
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSpawn, lCurrentWP);
|
||||
}
|
||||
oNewObject = CreateObject(OBJECT_TYPE_CREATURE, sTemplate, lCurrentWP, FALSE);
|
||||
CreateObject(OBJECT_TYPE_ITEM, sTemplate, lCurrentWP, FALSE);
|
||||
SetLocalInt(oNearest, "Spawning", GetLocalInt(oNearest, "Spawning") - 1);
|
||||
sp_TagObject(oNearest, "Creature", oNewObject);
|
||||
|
||||
}
|
||||
if (GetLocalInt(oNearest, "Camp") && !GetLocalInt(oNearest, "CampExists"))
|
||||
sp_SpawnCamp(oNearest, lCurrentWP);
|
||||
|
Reference in New Issue
Block a user