Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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7
_module/nss/henchlvl_shiftta.nss
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7
_module/nss/henchlvl_shiftta.nss
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int StartingConditional()
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{
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int iResult;
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iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_SHIFTER || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_SHIFTER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_SHIFTER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (GetHasFeat(FEAT_ALERTNESS, OBJECT_SELF)) && (GetHasFeat(FEAT_WILD_SHAPE, OBJECT_SELF)) && (GetCasterLevel(OBJECT_SELF) >= 3) && (GetLevelByClass(CLASS_TYPE_SHIFTER, OBJECT_SELF) != 40);
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return iResult;
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}
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