Added henchman rental

Many areas, items, and creatures were adjusted for balance and aesthetics.
This commit is contained in:
EpicValor
2023-08-24 15:20:50 -05:00
parent d6cb8322b9
commit 07f4ebed49
2373 changed files with 518431 additions and 7256 deletions

View File

@@ -0,0 +1,7 @@
int StartingConditional()
{
int iResult;
iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_HARPER || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_HARPER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_HARPER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (!GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_EVIL) && (GetSkillRank(SKILL_SEARCH, OBJECT_SELF) >= 4) && (GetSkillRank(SKILL_PERSUADE, OBJECT_SELF) >= 8) && (GetSkillRank(SKILL_LORE, OBJECT_SELF) >= 6) && (GetSkillRank(SKILL_DISCIPLINE, OBJECT_SELF) >= 4) && (GetHasFeat(FEAT_ALERTNESS, OBJECT_SELF)) && (GetHasFeat(FEAT_IRON_WILL, OBJECT_SELF)) && (GetLevelByClass(CLASS_TYPE_HARPER, OBJECT_SELF) != 5);
return iResult;
}