Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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7
_module/nss/henchlvl_harpeta.nss
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7
_module/nss/henchlvl_harpeta.nss
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int StartingConditional()
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{
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int iResult;
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iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_HARPER || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_HARPER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_HARPER || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (!GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_EVIL) && (GetSkillRank(SKILL_SEARCH, OBJECT_SELF) >= 4) && (GetSkillRank(SKILL_PERSUADE, OBJECT_SELF) >= 8) && (GetSkillRank(SKILL_LORE, OBJECT_SELF) >= 6) && (GetSkillRank(SKILL_DISCIPLINE, OBJECT_SELF) >= 4) && (GetHasFeat(FEAT_ALERTNESS, OBJECT_SELF)) && (GetHasFeat(FEAT_IRON_WILL, OBJECT_SELF)) && (GetLevelByClass(CLASS_TYPE_HARPER, OBJECT_SELF) != 5);
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return iResult;
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}
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