Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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17
_module/nss/henchlvl_dwrfdta.nss
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17
_module/nss/henchlvl_dwrfdta.nss
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#include "prc_inc_racial"
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int StartingConditional()
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{
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int iResult;
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iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_DWARVENDEFENDER ||
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GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_DWARVENDEFENDER ||
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GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_DWARVENDEFENDER ||
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GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) &&
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(GetHasFeat(FEAT_DODGE, OBJECT_SELF)) &&
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(GetHasFeat(FEAT_TOUGHNESS, OBJECT_SELF)) &&
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(GetLevelByClass(CLASS_TYPE_DWARVENDEFENDER, OBJECT_SELF) != 40)
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&& (MyPRCGetRacialType(OBJECT_SELF) == RACIAL_TYPE_DWARF)
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&& (GetAlignmentLawChaos(OBJECT_SELF) == ALIGNMENT_LAWFUL);
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return iResult;
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}
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