Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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_module/nss/henchlvl_blackta.nss
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7
_module/nss/henchlvl_blackta.nss
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int StartingConditional()
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{
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int iResult;
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iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_BLACKGUARD || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_BLACKGUARD || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_BLACKGUARD || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_EVIL) && (GetSkillRank(SKILL_HIDE, OBJECT_SELF) >= 5) && (GetHasFeat(FEAT_CLEAVE, OBJECT_SELF)) && (GetBaseAttackBonus(OBJECT_SELF) >= 6) && (GetLevelByClass(CLASS_TYPE_BLACKGUARD, OBJECT_SELF) != 40);
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return iResult;
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}
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