Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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7
_module/nss/henchlvl_assasta.nss
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7
_module/nss/henchlvl_assasta.nss
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int StartingConditional()
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{
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int iResult;
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iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_ASSASSIN || GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_ASSASSIN || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_ASSASSIN || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (GetAlignmentGoodEvil(OBJECT_SELF) == ALIGNMENT_EVIL) && (GetSkillRank(SKILL_HIDE, OBJECT_SELF) >= 8) && (GetSkillRank(SKILL_MOVE_SILENTLY, OBJECT_SELF) >= 8) && (GetLevelByClass(CLASS_TYPE_ASSASSIN, OBJECT_SELF) != 40);
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return iResult;
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}
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