Added henchman rental

Many areas, items, and creatures were adjusted for balance and aesthetics.
This commit is contained in:
EpicValor
2023-08-24 15:20:50 -05:00
parent d6cb8322b9
commit 07f4ebed49
2373 changed files with 518431 additions and 7256 deletions

View File

@@ -0,0 +1,20 @@
#include "prc_inc_racial"
int StartingConditional()
{
int iResult;
iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_ARCANE_ARCHER ||
GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_ARCANE_ARCHER ||
GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_ARCANE_ARCHER ||
GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) &&
(MyPRCGetRacialType(OBJECT_SELF) == RACIAL_TYPE_ELF ||
MyPRCGetRacialType(OBJECT_SELF) == RACIAL_TYPE_HALFELF) &&
(GetBaseAttackBonus(OBJECT_SELF) >= 6) &&
(GetHasFeat(FEAT_WEAPON_FOCUS_LONGBOW, OBJECT_SELF) ||
GetHasFeat(FEAT_WEAPON_FOCUS_SHORTBOW, OBJECT_SELF)) &&
(GetHasFeat(FEAT_POINT_BLANK_SHOT, OBJECT_SELF)) &&
(GetLevelByClass(CLASS_TYPE_SORCERER, OBJECT_SELF) >= 1 ||
GetLevelByClass(CLASS_TYPE_WIZARD, OBJECT_SELF) >= 1) &&
(GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, OBJECT_SELF) != 40);
return iResult;
}