Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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20
_module/nss/henchlvl_arcanta.nss
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20
_module/nss/henchlvl_arcanta.nss
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#include "prc_inc_racial"
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int StartingConditional()
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{
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int iResult;
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iResult = (GetClassByPosition(1, OBJECT_SELF) == CLASS_TYPE_ARCANE_ARCHER ||
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GetClassByPosition(2, OBJECT_SELF) == CLASS_TYPE_ARCANE_ARCHER ||
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GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_ARCANE_ARCHER ||
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GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) &&
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(MyPRCGetRacialType(OBJECT_SELF) == RACIAL_TYPE_ELF ||
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MyPRCGetRacialType(OBJECT_SELF) == RACIAL_TYPE_HALFELF) &&
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(GetBaseAttackBonus(OBJECT_SELF) >= 6) &&
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(GetHasFeat(FEAT_WEAPON_FOCUS_LONGBOW, OBJECT_SELF) ||
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GetHasFeat(FEAT_WEAPON_FOCUS_SHORTBOW, OBJECT_SELF)) &&
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(GetHasFeat(FEAT_POINT_BLANK_SHOT, OBJECT_SELF)) &&
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(GetLevelByClass(CLASS_TYPE_SORCERER, OBJECT_SELF) >= 1 ||
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GetLevelByClass(CLASS_TYPE_WIZARD, OBJECT_SELF) >= 1) &&
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(GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, OBJECT_SELF) != 40);
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return iResult;
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}
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