Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
This commit is contained in:
24
_module/nss/henchlighten.nss
Normal file
24
_module/nss/henchlighten.nss
Normal file
@@ -0,0 +1,24 @@
|
||||
|
||||
#include "hench_i0_conv"
|
||||
|
||||
int StartingConditional()
|
||||
{
|
||||
if (!GetLocalInt(OBJECT_SELF, sHenchLightOffHand))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
int wieldState = GetLocalInt(OBJECT_SELF, sHenchDualWieldState);
|
||||
if(wieldState == 1)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
if(wieldState == 2)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
if (GetHasFeat(FEAT_TWO_WEAPON_FIGHTING, OBJECT_SELF))
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
Reference in New Issue
Block a user