Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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_module/nss/henchhaselem.nss
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9
_module/nss/henchhaselem.nss
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// check to see if the henchman has a spell memorized
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int StartingConditional()
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{
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int iResult;
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iResult = GetHasSpell(SPELL_ELEMENTAL_SWARM, OBJECT_SELF);
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return iResult;
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}
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