Added henchman rental

Many areas, items, and creatures were adjusted for balance and aesthetics.
This commit is contained in:
EpicValor
2023-08-24 15:20:50 -05:00
parent d6cb8322b9
commit 07f4ebed49
2373 changed files with 518431 additions and 7256 deletions

View File

@@ -0,0 +1,17 @@
// "I am not skillful enough to set that trap."
int StartingConditional()
{
int nBase = GetLocalInt(OBJECT_SELF, "TRAP_BASE_NUMBER");
string sDC = Get2DAString("traps", "SetDC", nBase);
int nDC = StringToInt(sDC);
int nSkill = GetSkillRank(SKILL_SET_TRAP) + 20;
string sSkill = IntToString(nSkill);
if (nSkill < nDC)
{
SendMessageToPC(GetMaster(), "SetTrapDC: " + sDC + " Skill: " + sSkill);
return TRUE;
}
return FALSE;
}