Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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28
_module/nss/hen_chosetr5_at.nss
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28
_module/nss/hen_chosetr5_at.nss
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@@ -0,0 +1,28 @@
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void main()
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{
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object oChosenTrap = GetLocalObject(OBJECT_SELF, "TRAP5");
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SetLocalObject(OBJECT_SELF, "TRAP_TO_SET", oChosenTrap);
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// Figuring out the base trap number is a bit tricky...
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string sTagR2 = GetStringRight(GetTag(oChosenTrap), 2);
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int nTagR2 = StringToInt(sTagR2);
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nTagR2 --;
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// Switching acid splash and negative trap numbers
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switch (nTagR2)
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{
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case 32:
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case 33:
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case 34:
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case 35:
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nTagR2 = nTagR2 + 8;
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break;
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case 40:
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case 41:
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case 42:
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case 43:
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nTagR2 = nTagR2 - 8;
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break;
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}
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SetLocalInt(OBJECT_SELF, "TRAP_BASE_NUMBER", nTagR2);
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}
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