Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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16
_module/nss/golemrentfee.nss
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16
_module/nss/golemrentfee.nss
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void main()
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{
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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// Get PC's HD.
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int nGold = GetHitDice(oPC) * 500;
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{
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// Take oPC level * 500 gold from the PC.
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TakeGoldFromCreature(nGold, oPC, TRUE);
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}
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}
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