Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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14
_module/nss/golemdespawn.nss
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14
_module/nss/golemdespawn.nss
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void main()
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{
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// Get the creature who triggered this event.
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object oObject = GetEnteringObject();
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if ( !GetIsPC(oObject) || GetIsDMPossessed(oObject) )
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return;
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if ( GetLocalInt( oObject, "HenchFired" ))
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// Destroy an object
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DestroyObject(oObject, 2.0);
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}
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