Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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12
_module/nss/golemclericsp.nss
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12
_module/nss/golemclericsp.nss
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void main()
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{
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object oTarget;
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oTarget = GetWaypointByTag("POST_GOLEMHCLERIC");
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location lTarget = GetLocation(oTarget);
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DelayCommand(0.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), lTarget, 5.0));
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DelayCommand(0.1, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_20), lTarget, 30.0));
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// Spawn "resrefhere".
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CreateObject(OBJECT_TYPE_CREATURE, "golemcleric", lTarget);
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}
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