Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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77
_module/nss/69_hench_pickup.nss
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77
_module/nss/69_hench_pickup.nss
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//Contributed by Mike Daneman aka. Mishenka
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//Modified: 69MEH69 Added more items to pick up
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#include "69_inc_henai"
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void main()
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{
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object oMaster = GetMaster();
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ClearAllActions();
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SetAssociateState(NW_ASC_IS_BUSY);
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int bFound = FALSE;
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string sName;
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location lCenter = GetLocation(OBJECT_SELF);
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object oThing = GetFirstObjectInShape(SHAPE_SPHERE,15.0,lCenter,TRUE,OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_ITEM);
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while(GetIsObjectValid(oThing))
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{
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if(GetObjectType(oThing)==OBJECT_TYPE_ITEM)
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{
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bFound = TRUE;
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/*switch(GetBaseItemType(oThing)) {
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case BASE_ITEM_POTIONS:
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case BASE_ITEM_HEALERSKIT:
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case BASE_ITEM_SPELLSCROLL:
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case BASE_ITEM_ARMOR:*/
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sName = GetName(oThing);
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TurnToFaceObject(oThing);
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ActionPickUpItem(oThing);
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ActionDoCommand(SendMessageToPC(oMaster,GetName(OBJECT_SELF)+" picked up "+sName+"."));
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/*break;
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default:
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break;
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}*/
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}
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else // oThing is a placeable
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{
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if(GetHasInventory(oThing)) // Containers (including corpses)
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{
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// Don't search locked containers
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// Only search trapped containers if you can't see the trap
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if(!GetLocked(oThing) && (!GetIsTrapped(oThing)
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|| (GetIsTrapped(oThing) && !GetTrapDetectedBy(oThing,OBJECT_SELF))))
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{
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bFound = TRUE;
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ActionMoveToObject(oThing);
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ActionDoCommand(AssignCommand(oThing,PlayAnimation(ANIMATION_PLACEABLE_OPEN)));
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//ActionInteractObject(oThing);
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//ActionDoCommand(DoPlaceableObjectAction(oThing,PLACEABLE_ACTION_USE));
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TurnToFaceObject(oThing);
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ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0,3.0);
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object oItem = GetFirstItemInInventory(oThing);
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while(GetIsObjectValid(oItem))
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{
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/* switch(GetBaseItemType(oItem)) {
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case BASE_ITEM_POTIONS:
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case BASE_ITEM_HEALERSKIT:
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case BASE_ITEM_SPELLSCROLL:
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case BASE_ITEM_ARMOR:*/
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ActionDoCommand(SendMessageToPC(oMaster,GetName(OBJECT_SELF)+" picked up "+GetName(oItem)+" from "+GetName(oThing)+"."));
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ActionTakeItem(oItem,oThing);
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/* break;
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default:
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break;
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}*/
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oItem = GetNextItemInInventory(oThing);
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}
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ActionDoCommand(AssignCommand(oThing,PlayAnimation(ANIMATION_PLACEABLE_CLOSE)));
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}
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}
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} // else
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oThing = GetNextObjectInShape(SHAPE_SPHERE,15.0,lCenter,TRUE,OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_ITEM);
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} // while(GetIsObjectValid(oThing))
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ActionDoCommand(SetAssociateState(NW_ASC_IS_BUSY,FALSE));
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if(!bFound)
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SpeakString("I don't see where I can find any around here.");
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}
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