Added henchman rental

Many areas, items, and creatures were adjusted for balance and aesthetics.
This commit is contained in:
EpicValor
2023-08-24 15:20:50 -05:00
parent d6cb8322b9
commit 07f4ebed49
2373 changed files with 518431 additions and 7256 deletions

View File

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//:://////////////////////////////////////////////////
//:: 69_hench_hire
//:: Copyright (c) 2002 Floodgate Entertainment
//:://////////////////////////////////////////////////
/*
Actions taken when a henchman rejoins his/her current
master.
*/
//:://////////////////////////////////////////////////
//:: Created By: 69MEH69
//:: Created On: Sep2004
//:://////////////////////////////////////////////////
#include "69_hench_lib"
void main()
{
object oPC = GetPCSpeaker();
int nAutoLevelup = GetLocalInt(GetModule(), "nAutoLevelup");
HireHenchman69(oPC);
if(nAutoLevelup == 1 && GetCanLevelUp69(oPC, OBJECT_SELF))
{
DelayCommand(1.0, LevelUpHenchman69(OBJECT_SELF, oPC, 1));
}
DelayCommand(10.5, ExecuteScript("_golemstats", OBJECT_SELF));
}