Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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43
_module/nss/69_hench_hasdual.nss
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43
_module/nss/69_hench_hasdual.nss
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//69_hench_hasdual
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//Swap equipped melee weapons
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//Created By: 69MEH69
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//Created On: APR2005
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int MatchSingleHandedWeapon(object oItem)
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{
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switch(GetBaseItemType(oItem))
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{
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case BASE_ITEM_BATTLEAXE:
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case BASE_ITEM_CLUB:
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case BASE_ITEM_DAGGER:
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case BASE_ITEM_HANDAXE:
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case BASE_ITEM_KAMA:
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case BASE_ITEM_KATANA:
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case BASE_ITEM_KUKRI:
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case BASE_ITEM_LIGHTFLAIL:
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case BASE_ITEM_HEAVYFLAIL:
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case BASE_ITEM_LIGHTHAMMER:
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case BASE_ITEM_LIGHTMACE:
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case BASE_ITEM_LONGSWORD:
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case BASE_ITEM_MORNINGSTAR:
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case BASE_ITEM_RAPIER:
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case BASE_ITEM_SICKLE:
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case BASE_ITEM_SCIMITAR:
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case BASE_ITEM_SHORTSWORD:
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case BASE_ITEM_WARHAMMER: return TRUE;
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break;
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default: break;
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}
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return FALSE;
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}
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int StartingConditional()
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{
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if (MatchSingleHandedWeapon(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, OBJECT_SELF)) &&
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MatchSingleHandedWeapon(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, OBJECT_SELF)))
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return TRUE;
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return FALSE;
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}
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