Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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_module/nss/69_hench_didie.nss
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14
_module/nss/69_hench_didie.nss
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// 69_hench_didie
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// Text appears when NPC has died and has worked for NPC
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// Created: 69MEH69 July 2004
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#include "x0_i0_henchman"
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int StartingConditional()
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{
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int iResult;
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iResult = GetPlayerHasHired(GetPCSpeaker()) == TRUE &&
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GetDidDie() == TRUE ;
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return iResult;
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}
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