I forgot to change back experiments
and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
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@@ -37,8 +37,8 @@ const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
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#include "x2_inc_switches"
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void main()
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{
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SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
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//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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//SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
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string sTag;
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object oNPC;
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// User defined OnSpawn event requested?
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