I forgot to change back experiments
and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
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@@ -1587,19 +1587,22 @@ location sp_RandomLocation(object oNearest, int iRandArea)
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void sp_PerformActions(object oNearest, object oCurrent) {
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if (GetLocalInt(oNearest, "PickupItems"))
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{
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object oPickup = GetNearestObject(OBJECT_TYPE_ITEM, oNearest);
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object oCurrent = GetNearestCreatureToLocation(CREATURE_TYPE_PLAYER_CHAR, FALSE, GetLocation(oPickup), 1, CREATURE_TYPE_IS_ALIVE, TRUE);
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if (GetDistanceBetweenLocations(GetLocation(oPickup),
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GetLocation(oCurrent)) < 30.0)
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{
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if (GetLocalInt(oCurrent, "PickupItems"))
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{
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object oPickup = GetNearestObject(OBJECT_TYPE_ITEM, oCurrent);
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if (GetDistanceBetweenLocations(GetLocation(oCurrent),
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GetLocation(oPickup)) < 8.0)
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{
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object oCurrent = GetNearestCreatureToLocation(CREATURE_TYPE_PLAYER_CHAR, FALSE, GetLocation(oPickup), 1, CREATURE_TYPE_IS_ALIVE, TRUE);
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AssignCommand(oCurrent, ClearAllActions());
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AssignCommand(oCurrent, ActionForceMoveToObject(oPickup, FALSE, 1.0f, 10.0f));
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AssignCommand(oCurrent, ActionPickUpItem(oPickup));
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AssignCommand(oCurrent, SpeakString("Ooo, a piece of candy!"));
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AssignCommand(oCurrent, ClearAllActions());
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AssignCommand(oCurrent, ActionForceMoveToObject(oPickup, FALSE, 5.0f, 10.0f));
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AssignCommand(oCurrent, ActionForceMoveToObject(oPickup, FALSE, 1.0f, 10.0f));
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AssignCommand(oCurrent, ActionPickUpItem(oPickup));
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AssignCommand(oCurrent, ActionSpeakString("Ooh, a piece of candy!"));
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}
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}
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}
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// Debug
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if (iDebug == 3) {
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sp_Debug("sp_PerformActions");
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@@ -1,7 +1,7 @@
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int P_MAX_ITEMS = 8; // Max number of things to respawn. This should be less
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// expensive than an array, though less pretty.
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int P_TIMER_MAX = 60; // number of rounds to wait before checking to refill.
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int P_TIMER_MAX = 600; // number of rounds to wait before checking to refill.
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void DoOnce();
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@@ -1,30 +1,41 @@
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#include "x0_i0_anims"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oClient = GetLastSpeaker();
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ClearAllActions();
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AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2));
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DelayCommand(3.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_TALK_LAUGHING, 2.0, 2.0)));
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DelayCommand(3.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(5.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(5.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(6.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(6.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_WORSHIP, 2.0, 2.0)));
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DelayCommand(8.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_MID, 6.0, 3.0)));
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DelayCommand(11.7, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(11.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_STEAL)));
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DelayCommand(12.6, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(12.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(13.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(8.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, 0.1, 0.9)));
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DelayCommand(9.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_MID, 0.1, 0.9)));
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DelayCommand(10.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, 0.1, 0.9)));
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DelayCommand(11.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, 0.1, 0.9)));
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DelayCommand(12.7, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(12.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_STEAL)));
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DelayCommand(13.6, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(13.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(14.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 1.0, 3.0)));
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DelayCommand(17.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, -1.0, 3.0)));
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DelayCommand(20.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(20.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(21.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(21.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(22.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(22.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_BOW)));
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DelayCommand(31.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_GREETING)));
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DelayCommand(14.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(14.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(15.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 1.0, 3.0)));
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DelayCommand(18.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, -1.0, 3.0)));
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DelayCommand(21.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(21.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(22.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
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DelayCommand(22.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
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DelayCommand(23.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
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DelayCommand(23.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_BOW)));
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DelayCommand(32.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_GREETING)));
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}
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@@ -37,8 +37,8 @@ const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
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#include "x2_inc_switches"
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void main()
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{
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SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
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//SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS);
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//SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED);
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string sTag;
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object oNPC;
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// User defined OnSpawn event requested?
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