I forgot to change back experiments

and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
This commit is contained in:
EpicValor
2023-09-12 22:09:04 -05:00
parent 24b959be8b
commit 05ea8fc1ca
42 changed files with 2448 additions and 1244 deletions

View File

@@ -167,6 +167,17 @@
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
@@ -344,6 +355,13 @@
"type": "cexostring",
"value": "standard spawn but night only."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}