Various fixes to areas, mobs, CRs, items, and scripts
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@@ -6,8 +6,10 @@ void main()
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SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
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object oTarget = OBJECT_SELF;
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effect eMind = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN, VFX_DUR_PETRIFY);
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effect eMind2 = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT);
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effect eGhost = EffectCutsceneGhost();
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eGhost = UnyieldingEffect(eGhost);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF);
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DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget));
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DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind2, oTarget));
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SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 100);
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}
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