Mainly area cleanup

where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
This commit is contained in:
EpicValor
2023-10-11 19:22:23 -05:00
parent 950b16a720
commit 043b9846f9
31 changed files with 16388 additions and 5737 deletions

View File

@@ -5166,6 +5166,25 @@
"value": "council_npca"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 29.0
},
"FACTION": {
"type": "cexostring",
"value": "Merchant"
},
"NAME": {
"type": "cexostring",
"value": "Ciedios"
},
"RESREF": {
"type": "resref",
"value": "halfcel002"
}
},
{
"__struct_id": 0,
"CR": {

View File

@@ -2539,6 +2539,17 @@
"value": "baleas_cloth011"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Half-Celestial Full Plate"
},
"RESREF": {
"type": "resref",
"value": "it_creitem002"
}
},
{
"__struct_id": 0,
"NAME": {
@@ -9467,6 +9478,17 @@
"value": "greaterwraith012"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Half-Celestial Properties"
},
"RESREF": {
"type": "resref",
"value": "creitemcel002"
}
},
{
"__struct_id": 0,
"NAME": {