Aantioch_Infernum/_module/nss/chng_fact_hostil.nss

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2023-08-08 16:22:17 -04:00
// Faction Change Script for a Trigger
#include "nw_i0_generic"
void main()
{
// Change Faction to Hostile
object oAttacker = GetPCSpeaker();
if(GetIsObjectValid(oAttacker))
{
ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE);
}
DetermineCombatRound(GetPCSpeaker());
}