Aantioch_Infernum/_module/nss/npc_sit_chair.nss

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//::///////////////////////////////////////////////
//:: npc_sit_stay
//:://////////////////////////////////////////////
/*Goes on the OnSpawn and OnConversation script of the NPC that you want to stay <span class="highlight">seated</span>*/
#include "nw_i0_spells"
#include "NW_I0_GENERIC"
#include "x0_i0_anims"
void main()
{
SetAILevel (OBJECT_SELF, AI_LEVEL_HIGH);
ClearAllActions();
string sSittableTagName = "CHAIR";
object oChair = GetRandomObjectByTag(sSittableTagName, 90.0);
ActionForceMoveToObject (oChair, FALSE, 1.0f, 120.0);
ActionSit(oChair);
int nTime = Random(210) + 90;
float fTime = IntToFloat(nTime);
DelayCommand(fTime, ExecuteScript("npc_sit_chair", OBJECT_SELF));
}