Aantioch_Infernum/_module/nss/pro_dance.nss

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void main()
{
object oPC = OBJECT_SELF;
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ClearAllActions();
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AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2));
DelayCommand(3.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_TALK_LAUGHING, 2.0, 2.0)));
DelayCommand(3.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(5.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(5.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(6.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(6.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_WORSHIP, 2.0, 2.0)));
DelayCommand(8.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_MID, 6.0, 3.0)));
DelayCommand(11.7, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(11.7, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_STEAL)));
DelayCommand(12.6, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(12.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(13.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(13.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(14.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SPASM, 1.0, 3.0)));
DelayCommand(17.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_LOW, -1.0, 3.0)));
DelayCommand(20.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(20.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(21.1, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_DUCK)));
DelayCommand(21.6, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_DODGE_SIDE)));
DelayCommand(22.1, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH)));
DelayCommand(22.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_BOW)));
DelayCommand(31.2, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_GREETING)));
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}