Aantioch_Infernum/_module/nss/vfxshadowarmor.nss

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void main()
{
object oTarget = OBJECT_SELF;
effect eMind = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR);
eMind = UnyieldingEffect(eMind);
DelayCommand(0.2,ApplyEffectToObject(DURATION_TYPE_PERMANENT, eMind, oTarget));
}