Aantioch_Infernum/_module/nss/speak_sit_spawn.nss

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#include "nw_o2_coninclude"
#include "x0_i0_walkway"
void main()
{
// ***** BEGIN DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** //
SetListeningPatterns();
WalkWayPoints();
GenerateNPCTreasure();
// ***** END DEFAULT GENERIC BEHAVIOR ***** //
// Sit in the assigned chair.
string sChairTag = "CHAIR";
object oChair = GetNearestObjectByTag(sChairTag);
DelayCommand(15.0, ActionSit(oChair));
}