Aantioch_Infernum/_module/nss/riftchest_archon.nss

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2023-08-08 16:22:17 -04:00
void Chest(object oChest)
{
object oItem = GetFirstItemInInventory(oChest);
while (GetIsObjectValid(oItem))
{
DestroyObject(oItem,0.0);
oItem = GetNextItemInInventory(oChest);
}
}
#include "nw_i0_plot"
void main()
{
object oPC = GetLastOpenedBy();
object oChest = OBJECT_SELF;
object oItem = GetFirstItemInInventory(oChest);
effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
while (GetIsObjectValid(oItem))
{
if(GetTag(oItem)=="L_DemonsArmour" || GetTag(oItem)=="L_HeavensArmour")
{
CreateItemOnObject("limbosrobes", oPC);//armour 4 armour swap
}
if(GetTag(oItem)=="L_PlannarDemonsSoul" || GetTag(oItem)=="L_PlannarHeavensBow")
{
CreateItemOnObject("limbosharp", oPC);//bow 4 2hand weapon swap
}
if(GetTag(oItem)=="L_DemonBlade" || GetTag(oItem)=="L_HeavensJustice")
{
CreateItemOnObject("archonsteel", oPC);// sword 4 sword swap
}
if(GetTag(oItem)=="L_PlannarDemonsBand" || GetTag(oItem)=="L_planarcelestcape")
{
CreateItemOnObject("item022", oPC);// cloak 4 belt swap
}
oItem = GetNextItemInInventory(oChest);
}
Chest(oChest);
DestroyObject(oChest, 3.0);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oChest);
}