Aantioch_Infernum/_module/nss/blueteamuniform.nss

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2023-08-08 16:22:17 -04:00
#include "nw_i0_spells"
#include "x2_inc_switches"
void main()
{
int nEvent =GetUserDefinedItemEventNumber();
effect eVis = EffectVisualEffect(VFX_DUR_FLAG_BLUE);
object oPC = GetPCItemLastEquippedBy();
if (nEvent ==X2_ITEM_EVENT_EQUIP)
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,oPC);
}
if (nEvent ==X2_ITEM_EVENT_UNEQUIP)
{
RemoveSpecificEffect(EFFECT_TYPE_VISUALEFFECT, oPC);
}
}