30 lines
1.5 KiB
Plaintext
30 lines
1.5 KiB
Plaintext
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void main()
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{
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object oHench = (OBJECT_SELF);
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object oArmor = GetItemPossessedBy(oHench, "golemarmor");
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object oHelmet = GetItemPossessedBy(oHench, "golemhelmet");
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object oCloak = GetItemPossessedBy(oHench, "golemcloak");
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object oAmulet = GetItemPossessedBy(oHench, "golemamulet");
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object oBracer = GetItemPossessedBy(oHench, "golembracer");
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object oRing1 = GetItemPossessedBy(oHench, "golemring");
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object oRing2 = GetItemPossessedBy(oHench, "golemring2");
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object oBoots = GetItemPossessedBy(oHench, "golemboots");
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object oBelt = GetItemPossessedBy(oHench, "golembelt");
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// Put on the armor
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DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oArmor, INVENTORY_SLOT_CHEST)));
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DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oHelmet, INVENTORY_SLOT_HEAD)));
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DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oCloak, INVENTORY_SLOT_CLOAK)));
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DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oAmulet, INVENTORY_SLOT_NECK)));
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DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oBracer, INVENTORY_SLOT_ARMS)));
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DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oRing1, INVENTORY_SLOT_LEFTRING)));
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DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oRing2, INVENTORY_SLOT_RIGHTRING)));
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DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oBoots, INVENTORY_SLOT_BOOTS)));
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DelayCommand(0.5, AssignCommand(oHench, ActionEquipItem(oBelt, INVENTORY_SLOT_BELT)));
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DelayCommand(10.5, ExecuteScript("_golemeqgear", OBJECT_SELF));
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}
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