Aantioch_Infernum/_module/nss/69_hench_gomelee.nss

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//69_hench_gomelee
// Henchman equips melee weapon and
// will engage enemies in melee combat
// Created by: 69MEH69 Feb2005
#include "69_INC_HENAI"
void main()
{
object oPC = GetPCSpeaker();
if(HasMeleeWeapon69(OBJECT_SELF))
{
SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE);
SetCombatCondition(X0_COMBAT_FLAG_RANGED, FALSE);
SetLocalInt(OBJECT_SELF, "COMBAT_FLAG_SWITCH", FALSE);
ActionSpeakString("Very well.");
bkEquipMelee(oPC);
}
else
ActionSpeakString("I do not have a melee weapon to equip.");
}