"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Couch that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
"value":"This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
"value":"This is a waypoint that can be placed in an interior area to mark it as a tavern. This will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
"value":"This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "