void main() { object oPC = GetLastClosedBy(); object oMod = GetModule(); object oItem; int iSilverCount = 0; int iGoldCount = 0; int iBronzeCount = 0; int iNormCount; int oGold = 0; if (GetLocalInt(oMod, "mod_mode")==1) { PlaySound("sim_cntresist"); FloatingTextStringOnCreature ("*** This chest is not functional in campaign manager mode ***", oPC); return; } oItem = GetFirstItemInInventory(OBJECT_SELF); while (GetIsObjectValid(oItem)) { if ((GetTag(oItem)!="pearl")&& (GetTag(oItem)!="coin1")&& (GetTag(oItem)!="coin2")){++iNormCount;} if (GetTag(oItem)=="pearl") {++iBronzeCount;} if (GetTag(oItem)=="coin1") {++iGoldCount;} if (GetTag(oItem)=="coin2") {++iSilverCount;} oItem = GetNextItemInInventory(OBJECT_SELF); } if (iNormCount==0) { if ((iSilverCount==0)&&(iGoldCount==0)&&(iBronzeCount==0))return; oItem = GetFirstItemInInventory(OBJECT_SELF); while (GetIsObjectValid(oItem)) { DestroyObject(oItem); oItem = GetNextItemInInventory(OBJECT_SELF); } SetLocked(OBJECT_SELF, TRUE); oGold = ((iBronzeCount*5000)+(iSilverCount*10000)+(iGoldCount*15000)); DelayCommand(1.0, GiveGoldToCreature(oPC, oGold)); DelayCommand(1.0, PlaySound("it_coins")); DelayCommand(1.5, SetLocked(OBJECT_SELF, FALSE)); } else { FloatingTextStringOnCreature("Tokens only please!", oPC); PlaySound("sim_cntresist"); } }