#include "spawner" void main() { object oPC = GetPCSpeaker(); object oMod = GetModule(); object oTarget = GetWaypointByTag("big_wp"); location lTarget; int oDragon = GetLocalInt(oPC, "hw_on"); int oRender = GetLocalInt(oPC, "dr_on"); int oBalrog = GetLocalInt(oPC, "bl_on"); int oPitfiend = GetLocalInt(oPC, "pf_on"); int oHalfDrag = GetLocalInt(oPC, "df_on"); int oPaleWar = GetLocalInt(oPC, "pm_on"); int oMarilith = GetLocalInt(oPC, "bm_on"); int oMist = GetLocalInt(oPC, "lm_on"); int oLucif = GetLocalInt(oPC, "ll_on"); int oLord = GetLocalInt(oPC, "xx_on"); int oMode = GetLocalInt(oMod, "gamemode"); SetLocalInt(oMod, "sw_hw", 0); SetLocalInt(oMod, "sw_dr", 0); SetLocalInt(oMod, "sw_bl", 0); SetLocalInt(oMod, "sw_pf", 0); SetLocalInt(oMod, "sw_df", 0); SetLocalInt(oMod, "sw_pm", 0); SetLocalInt(oMod, "sw_bm", 0); SetLocalInt(oMod, "sw_lm", 0); SetLocalInt(oMod, "sw_ll", 0); SetLocalInt(oMod, "sw_xx", 0); SetLocalInt(oPC, "hw_on", 0); SetLocalInt(oPC, "dr_on", 0); SetLocalInt(oPC, "bl_on", 0); SetLocalInt(oPC, "pf_on", 0); SetLocalInt(oPC, "df_on", 0); SetLocalInt(oPC, "pm_on", 0); SetLocalInt(oPC, "bm_on", 0); SetLocalInt(oPC, "lm_on", 0); SetLocalInt(oPC, "ll_on", 0); SetLocalInt(oPC, "xx_on", 0); SetLocalInt(oPC, "gr_xx", 1); object oSpawner = GetObjectByTag("spawner"); AssignCommand(oSpawner, ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); if (oDragon==1) { SetLocalInt(oMod, "sw_hw", 1); SetLocalInt(oMod, "ch_hw", 1); if (oMode==1) DelayCommand( 1.0, spawner (oPC, "dragon2", 1)); else DelayCommand( 1.0, spawner (oPC, "dragon1", 1)); } if (oRender==1) { SetLocalInt(oMod, "sw_dr", 1); SetLocalInt(oMod, "ch_dr", 1); if (oMode==1) DelayCommand( 1.0, spawner (oPC, "dopple001", 0)); else DelayCommand( 1.0, spawner (oPC, "dopple", 0)); } if (oBalrog==1) { SetLocalInt(oMod, "sw_bl", 1); SetLocalInt(oMod, "ch_bl", 1); if (oMode==1) DelayCommand( 1.0, spawner (oPC, "balrog2", 0)); else DelayCommand( 1.0, spawner (oPC, "zep_balrog001", 0)); } if (oPitfiend==1) { SetLocalInt(oMod, "sw_pf", 1); SetLocalInt(oMod, "ch_pf", 1); if (oMode==1) DelayCommand( 1.0, spawner (oPC, "pfiend2", 0)); else DelayCommand( 1.0, spawner (oPC, "zep_pitfiend001", 0)); } if (oHalfDrag==1) { SetLocalInt(oMod, "sw_df", 1); SetLocalInt(oMod, "ch_df", 1); if (oMode==1) DelayCommand( 1.0, spawner (oPC, "hdrag2", 0)); else DelayCommand( 1.0, spawner (oPC, "zep_halfdrafn001", 0)); } if (oPaleWar==1) { SetLocalInt(oMod, "sw_pm", 1); SetLocalInt(oMod, "ch_pm", 1); if (oMode==1) DelayCommand( 1.0, spawner (oPC, "pwar2", 0)); else DelayCommand( 1.0, spawner (oPC, "palewarrior", 0)); } if (oMarilith==1) { SetLocalInt(oMod, "sw_bm", 1); SetLocalInt(oMod, "ch_bm", 1); if (oMode==1) DelayCommand( 1.0, spawner (oPC, "beli2", 0)); else DelayCommand( 1.0, spawner (oPC, "zep_marilithb001", 0)); } if (oMist==1) { SetLocalInt(oMod, "sw_lm", 1); SetLocalInt(oMod, "ch_lm", 1); if (oMode==1) DelayCommand( 1.0, spawner (oPC, "boss002", 0)); else DelayCommand( 1.0, spawner (oPC, "boss1", 1)); } if (oLucif==1) { SetLocalInt(oMod, "sw_ll", 1); SetLocalInt(oMod, "ch_ll", 1); if (oMode==1) { DoEffect(1.0,VFX_IMP_LIGHTNING_M, "monster_wp"); DelayCommand( 1.0, spawner (oPC, "notime1", 0)); } else { DelayCommand( 1.0, spawner (oPC, "notime3", 0)); DoEffect(1.0,VFX_FNF_FIRESTORM, "monster_wp"); } } if (oLord==1) { SetLocalInt(oMod, "sw_xx", 1); SetLocalInt(oMod, "ch_xx", 1); if (oMode==1) { DelayCommand( 1.0, spawner (oPC, "notime2", 0)); DoEffect(1.0,VFX_FNF_SUNBEAM, "monster_wp"); } else { DelayCommand( 1.0, spawner (oPC, "notime4", 0)); DoEffect(1.0,VFX_FNF_METEOR_SWARM, "monster_wp"); } } oTarget = GetObjectByTag("arena_gate"); SetLocked(oTarget, TRUE); }