#include "x2_inc_ws_smith" void MakeNewWeapon(object oPC); void LightShow(); void main() { object oPC = GetPCSpeaker(); object oItem = GetRightHandWeapon(oPC); if (GetIsObjectValid(oItem) == FALSE) { return; } ActionPauseConversation(); MakeNewWeapon(oPC); return; } void MakeNewWeapon(object oPC) { wsEnhanceItem(oPC, oPC); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2)); PlaySound("sff_explblind"); LightShow(); } void LightShow() { object oPC = GetPCSpeaker(); object oAnv = OBJECT_SELF; object oWSA = GetNearestObjectByTag("SpearRack", oAnv, 2); object oWSB = GetNearestObjectByTag("x2_medium_crate4"); object oFgA = GetNearestObjectByTag("CEPTCandleThin"); object oFgB = GetNearestObjectByTag("CEPTCandlePlain"); object oBar = GetNearestObjectByTag("Ankh", oAnv, 2); effect eBlu = EffectVisualEffect(VFX_DUR_LIGHT_BLUE_10); effect eRed = EffectVisualEffect(VFX_DUR_LIGHT_RED_10); effect eOrg = EffectVisualEffect(VFX_DUR_LIGHT_ORANGE_10); effect eYel = EffectVisualEffect(VFX_DUR_LIGHT_YELLOW_10); effect ePur = EffectVisualEffect(VFX_DUR_LIGHT_PURPLE_10); effect eMag = EffectVisualEffect(VFX_IMP_MAGBLUE); effect eSon = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); ApplyEffectToObject(DURATION_TYPE_INSTANT,eSon,oPC); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eBlu,oFgA,0.5); DelayCommand(0.125,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eOrg,oAnv,0.25)); DelayCommand(0.25,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eOrg,oWSB,0.5)); DelayCommand(0.375,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,ePur,oBar,0.25)); DelayCommand(0.5,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eRed,oFgB,0.5)); DelayCommand(0.625,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eYel,oWSA,0.25)); DelayCommand(0.75,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,ePur,oWSB,0.5)); DelayCommand(0.875,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eOrg,oWSA,0.25)); DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eBlu,oBar,0.5)); DelayCommand(1.125,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eBlu,oFgB,0.25)); DelayCommand(1.25,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eOrg,oFgA,0.5)); DelayCommand(1.375,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,ePur,oWSB,0.25)); DelayCommand(1.5,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eYel,oAnv,0.5)); DelayCommand(1.625,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eRed,oBar,0.25)); DelayCommand(1.75,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eOrg,oFgB,0.5)); DelayCommand(1.875,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eOrg,oWSA,0.25)); DelayCommand(2.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eBlu,oFgA,0.5)); DelayCommand(2.125,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eRed,oAnv,0.25)); DelayCommand(2.25,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eYel,oWSB,0.5)); DelayCommand(2.375,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,ePur,oBar,0.25)); DelayCommand(2.5,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,ePur,oWSA,0.5)); DelayCommand(2.625,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eOrg,oFgA,0.25)); DelayCommand(2.75,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eBlu,oAnv,0.5)); DelayCommand(2.875,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eOrg,oFgB,0.25)); DelayCommand(3.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,ePur,oBar,0.5)); DelayCommand(3.125,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eOrg,oWSA,0.25)); DelayCommand(3.25,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eRed,oFgA,0.5)); DelayCommand(3.375,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,ePur,oWSB,0.25)); DelayCommand(3.5,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eBlu,oFgB,0.5)); DelayCommand(3.625,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eOrg,oBar,0.25)); DelayCommand(3.75,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eRed,oAnv,0.5)); }