void main() { object oMod = GetModule(); object oPC = GetPCSpeaker(); SetLocalInt(oMod, "scre_state3", 1); SetLocalInt(oMod, "iHlTotCas", 0); SetLocalInt(oMod, "iHvTotCas", 0); PlaySound("gui_select"); PlaySound("sce_positive"); DelayCommand(1.0, FloatingTextStringOnCreature("** Total Casualties Reset **", oPC)); }